Press kit

Iron Mantle

An arcade digging game for iPhone and Android, starring Rusty, a very dramatic drill. Everything you need to write about it is on this page.

Fact sheet

Developer
Ctrl Alt Defeat Studio LLC
Washington State, USA
Release date
Early 2027 worldwide, with soft launches from late 2026
Platforms
iOS 15+ (iPhone, iPad)
Android 7.0+ (phones, tablets, foldables)
Price
Free, with optional in-app purchases and ads
Genre
Arcade, endless digging runner
Languages
13 languages

Description

Iron Mantle is a skill-based arcade game about one question: how deep can you dig? Players steer Rusty, a dented, overconfident drill with a face that reacts to everything, straight down through 7 layers of the Earth: from the Topsoil through the Crystal Caverns and the Magma Depths to the Heart of the World. Every run takes 1 to 4 minutes. Every run ends with an upgrade, and every upgrade takes you deeper.

History

Most digging games on mobile are idle games that play themselves. Iron Mantle puts the drill back in the player's hands: simple steering, real hazards, and a record depth to beat. It is Ctrl Alt Defeat Studio's first game, built in Unity.

Features

  • Drag-to-steer controls: the drill does the digging, you pick the path
  • 7 underground layers, each with its own look, hazards and loot
  • Lava, TNT chain reactions, unbreakable obsidian and burrow worms
  • 60+ cosmetic skins with dig trails, toppers and reactive mascot faces
  • 7 upgrades, 8 drills, 13 trophy lines, daily streaks and a seasonal Core Pass
  • Plays offline, with fair, optional rewarded ads

Images

Screenshots and art

Click any image for the full file. Full-resolution store screenshots are available on request.

About the developer

Ctrl Alt Defeat Studio

Ctrl Alt Defeat Studio is an independent game studio in Washington State, founded by Chantz Doan. It makes original games for mobile and PC that are quick to pick up, deep enough to master, and fair to the people who play them. More about the studio.

Credits: Chantz Doan, design, development and publishing. Made with Unity.

Studio logo: icon, 512×512 PNG · wordmark card, 1200×630 JPG